14th day today of my 30 day 3D challenge. A special day (but of course, aren’t all days special in their own way?) since I tried many new things, namely hard surface sculpting and creating intricate designs via stamping. With mixed results, but oh well, c’est la vie!
I am just beginning to see the potential and the limitations of the app. One thing that is bugging me is that there’s no precision when you want to do … well, precision things! There’s no way you can be accurate, all dimensions, angles etc are approximate. This is expected, since Nomad Sculpt is a sculpting app (obviously, hence the name) not a design app. The problem rises when you want to sculpt something that is more on the design side, something more geometrical. Just like a hammer! In that case, you need to improvise and pray for the best. Or maybe add a 3D design app to your workflow. (If I do, I’ll let you know!)
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Generally, I’m happy with today’s results. This doesn’t mean that I did not have problems. I will skip the part where I had no precision when cutting hard surfaces, and go straight to stamping. I mentioned before that the key with sculpting apps/programs is using as few vertices as possible. Sometimes, however, it is impossible to stay low. Here for example I wanted to transfer the design below on the hammer. (The design was drawn digitally on ipad pro, in procreate app, then it loaded as an ”alpha”on Nomad Sculpt)
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In order for so much detail to be visible, working on low res was no possible.
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However, when I switched to high res, the app was crashing all the time. It was the second time I had this problem. The first time it was my own mistake. Today, however, I was furious not being able to go as high res as I needed. I wonder if this had something to do with my ipad (ipad pro 2020) and whether ipad pro 2021 and M1 chip would solve the problem. What I can promise is that I will try to make the most out of my ipad!